Via Gamasutra, I published two new articles on game Development in the last 6 months...
Reality Bytes : Pondering The Limits Of Realism
A meditation on the pros and cons of video game realism in all its forms, and why games don't need to aspire in that direction to be engaging, emotional, and interesting.
Digital Future, Invisible Past : What Lives On When A Good Game Dies
An investigation into the ephemeral nature of video games as a medium, and a novel theory about what our true legacy will be.
Also, just finished writing a play. Still need a title for it; the old one was stale.