04 June 2010

Game Theories: The Last Express

I will always be indebted to Jordan Mechner's 1997 game The Last Express for providing me with the first hard evidence that videogames could look and act as seriously as any film or novel. While the game's presentation is rather clunky by today's standards, the art direction, the real-time conceit, and the quality of the writing all deserve a huge measure of admiration.

While searching for images of this game to accompany a small article I've been writing about the role of narrative in videogames, I came across Mr. Mechner's Vimeo page. It contains this little gem:

Passively watching The Last Express is no substitute for actually playing it, but for posterity's sake this is a nice little memorial to a fantastic and overlooked milestone.

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